Exploring the Fallout Universe, the Gaming World’s Most Astonishing TV Hit

The Fallout TV series is back to streaming services, and it's fair to say that fans were delightfully shocked by the quality of its initial run. By portraying the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing various facets of the gamer's adventure.

We followed Lucy the vault dweller, trying to do the right thing and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his organization's leadership and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the radioactive badlands.

Building Anticipation for a New Chapter

The show's first season ending unveiled a major secret about those responsible for the nuclear war that sealed a society in subterranean shelters for hundreds of years. It also posed numerous mysteries unresolved for the next installment – and, now, hopes are much greater.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.

“Heading into the first season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the reception to the show, so now people are coming in with more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The second season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the franchise, even if it was somewhat buggy at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much fun to incorporate into the show.”

In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators hint that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its makers insisted on physical models and environments were constructed, mirroring the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a interactive medium, is to seem like it’s authentic.”

Actually, pretty much each creature you see on-screen is physical, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is developed by skilled directors who are also dedicated players, in collaboration with the original creators behind the source material. This shared passion for the world is clear in the finished show.

The second season is being released on a episode-by-episode basis rather than as a full-season drop, representing a shift from the previous season. This approach will foster a new weekly discussion, a dynamic the creators themselves are excited to witness.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of twists,” says Howard. “I can't wait to seeing what people think.”

Kathryn Jordan
Kathryn Jordan

Lena Visser is a voice actor and marketing consultant with over a decade of experience in audio branding.